Mogau's Kingdom:
Mogau's Kingdom is an app created to help children from all over Africa learn to read. It was initially created for Hack Ur Culture's Game Jam and was then funded by Book Dash for further developments and publication. The app was created in 3 weeks and placed 3rd overall in the competition.
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The app takes you through Mogau's Kingdom where you meet other characters from Book Dash literature and play educational games with them.
Mogau's Kingdom:
Mogau's Kingdom is an app created to help children from all over Africa learn to read. It was initially created for Hack Ur Culture's Game Jam and was then funded by Book Dash for further developments and publication. The app was created in 3 weeks and placed 3rd overall in the competition.
​
The app takes you through Mogau's Kingdom where you meet other characters from Book Dash literature and play educational games with them.
Mogau's Kingdom:
Mogau's Kingdom is an app created to help children from all over Africa learn to read. It was initially created for Hack Ur Culture's Game Jam and was then funded by Book Dash for further developments and publication. The app was created in 3 weeks and placed 3rd overall in the competition.
​
The app takes you through Mogau's Kingdom where you meet other characters from Book Dash literature and play educational games with them.
I was responsible for asset creation, art lead and visual development.
I was responsible for asset creation, art lead and visual development.
I was responsible for asset creation, art lead and visual development.
pssssst!
I took part in an online competition hosted by @sinixdesign called Chroma Corps. I had to create a daily, finished illustration according to a brief for over a month! Want to see more?
client work:
detective deco:
Character and Environment concepts for a 2.5D game set in a decopunk city with a noir theme.
cloud city:
A small game project that centered on a story about what Cape Town would look like after a nuclear apocalypse. It focused on storytelling and environment design.
empathy game:
A game project that centered on recording what levels of empathy a player shows while playing through different character perspectives. I was responsible for the look and feel of the nightclub setting as well as the costume design.
altair:
A character design to be the flagship and interactive point between customers and the airline company. I was responsible for the design and rendering of this character.
personal work:
A collection of personal pieces I've started and completed to keep my skills sharp and make sure I'm always improving.